sounds like life
“Under the hood, too many games are just primarily about finely-tuned reward systems. Nothing more than expertly crafted dopamine injectors which often border on, if not fully embrace their Skinner box-like qualities.”
a bit too much so
“I originally set out to tell a different story, but as the production of the game dragged on and become more difficult, my mental state took a tumble, and along with it, the ideas I could convey changed,” Piotrowski said. He explained that he has a hard time “decoupling” himself from a project he’s working on, meaning that Below became darker, harder and more unforgiving as time went on.